Entry tags:
WEEK FIVE: MINGLE
WEEK FIVE | |
▽ FULL NAVIGATION ▽ LOCATIONS ▽ STATUSES ▽ IC PROFILES ▽ IC RULEBOOK ▽ MURDER PROPOSALS ▽ PCS ▽ CURFEW ▽ AUDIENCES ▽ CAMP STORE ▽ REPORTING |
Rise and shine, everyone! At 7:00 AM on the dot, those who are asleep will be roused from their slumber by the sound of a bugle call. It seems that breakfast is now served in the Mess Hall. How nice! It's up to you to decide if you want to continue sleeping or not... But maybe it's a good idea to grab a bite and explore your surroundings. After all, it seems the fog has receded enough to reveal a few new locations. Regardless of what you do, be sure to check the weather before stepping outside. You never know when you might need an umbrella! Once you're up and at them, though, there are a few points of interest this week. If you swing by the Director's Office, you will find Winter Wizard manning the receptionist's desk or flitting in and out of the rooms down the hallway. This week's tasks are now available, and you can check them out on the announcement board in the waiting room. Should you visit the Camp Shop, Black Shadows will be handling all transactions at the checkout counter. Even camp directors hold down normal jobs, you know. Strangely enough, Purple Heart doesn't seem to be stationed at any set location. Maybe it's their week off? Oh, well. Seems like if you want to get ahold of them, you'll have to pay your respects to the bunnies. As you explore the camp, however... You may find yourself confronted by scenes from a not so distant past. Or, perhaps, the so-called-movies playing on the big screen are completely foreign to you. But that's not all you will have to deal with this week. Continue skimming the edges of the forest, and you will find yourself going down memory lane. Literally. Speaking of memory lane? Some things are better left in the past. Example: The injuries you acquired during your time in your previous rodeo. Unfortunately for everyone, the past has come back to haunt you in the worst way possible. Upon waking up on Monday morning, everyone will realize they have regained every single injury they obtained in their previous game. Even worse, these injuries will look fresh. Lost body parts will abruptly pop off. Slit throats will reappear. Burns and cuts and scrapes will grace you with their presence once again. The effect will cover all injuries, including those that led to death. But although they may be fatal, and although they may bleed... they will oddly enough not lead to your death. The same cannot be said for any additional shanking that may happen during the week, however. Try not to get yourself murdered? Your new, conditional zombie state is just that: conditional. The only saving grace is that, for those who were killed in their previous games, any injuries, marks or horrors wrought upon their corpses after the fatal blow will not appear on their bodies. Phew. |