Entry tags:
WEEK ZERO: MINGLE
WEEK ZERO | |
▽ FULL NAVIGATION ▽ LOCATIONS ▽ STATUSES ▽ IC PROFILES ▽ IC RULEBOOK ▽ MURDER PROPOSALS ▽ PCS ▽ CURFEW ▽ AUDIENCES ▽ CAMP STORE ▽ REPORTING |
Rise and shine, everyone! At 7:00 AM on the dot, those who are asleep will be roused from their slumber by the sound of a bugle call. It seems that breakfast is now served in the Mess Hall. How nice! It's up to you to decide if you want to continue sleeping or not... But maybe it's a good idea to grab a bite and explore your surroundings. After all, it looks like you'll be here for a little while. Regardless of what you do, be sure to check the weather before stepping outside. You never know when you might need an umbrella! Once you're up and at them, though, there are a few points of interest this week. If you swing by the Director's Office, you will find Black Shadows manning the receptionist's desk or flitting in and out of the rooms down the hallway. This week's tasks are now available, and you can check them out on the announcement board in the waiting room. Should you visit the Camp Shop, Purple Heart will be handling all transactions at the checkout counter. Even camp directors hold down normal jobs, you know. Strangely enough, Winter Wizard doesn't seem to be stationed at any set location. Maybe it's their week off? Oh, well. Seems like if you want to get ahold of them, you'll have to pay your respects to the bunnies. Finally, though all seems normal at first glance... You will quickly realize something is wrong the moment you start interacting with other people. Or, more specifically, once you come in physical contact with them. For the rest of the week, anyone who makes skin-to-skin (or whatever counts as skin, for the non-humans) contact with someone else will find themselves in a bit of a sticky situation. Whatever body parts touched will be stuck together for the next hour, with no way to separate them. Try not to create additional points of contact while trying to cheat your way out of this situation, yeah? That would be unpleasant, for each spot will last an entire hour. Good luck. |
self isolation
Oh! I am sorry. I did not realize this cabin was occupied.
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Well, it is.
[now what, thinmint]
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[She can see that. But on the other hand, there are a lot of people outside.]
Would you mind terribly if I simply took a seat to think? I promise I will not try to make conversation with you if you are in the middle of something.
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[he waves to a free beanbag, and resumes his solitairing. go off, shamrock shake.]
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she keeps her word and doesn't speak, but she can't help but glance over from time to time. what game is he even playing... curses, she's curious]
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she'll just discreetly watch him play and try to figure out the rules he's playing by so she can play it herself later whenever he finishes his game and leaves.]
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it's not like he can't feel her gaze boring into his back from the start.]
What.
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...what are you doing with those cards?
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[he can SEE HER WATCHING]
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Are you so keen to learn it?
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[...]
But yes, I must admit that I am.
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[he waves his hand brusquely, gesturing her closer.]
It's a single-player game played with a deck of cards. Do you have these, in your world?
[the cards.]
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anyway flayn comes over and kneels down next to him to get a closer look at the cards. i'm going to go with "yes, probably, since they have dice and board games, but maybe not the same suits"]
I have seen something similar before, but the designs on the cards are a little different.
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he gathers up all the cards in his setup, and starts laying them out in the designated start pattern.]
It's called solitaire. Essentially, your goal is to "sort" the cards into their suits—hearts, diamonds, clubs, spades.
[and i don't really feel like typing out all of the solitaire rules because i spent all of yesterday typing out FONON SHIT, so let's just say he teaches flayn the hell out of solitaire from there.]
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[Because there are probably some sorts of ways the deck could initially get shuffled that would make it unsolvable...]
It seems like a good game for keeping your mind sharp!
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It's good for passing time. [a mindless pursuit, engaging, but repetitive enough to think about other things. but it wasn't exactly a two-person game.]
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[It's not a two-person game, but she sort of wants to challenge herself to try and identify potential combinations before he does... not that she'll tell him that part.]
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Do whatever you want.
[which, i guess, is "sure".]
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[this feels like a victory, somehow. she'll just settle down to watch quietly.]
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so
he actually pulls a kamp kola out of the fridge, and passes it to her silently.]
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[she stares at the can for a moment. it's not open already, but luckily, she's already been taught about soda cans, so she opens it and takes a sip.
mm. it's sweet.]
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[CARDS!!!]
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look she promised to not talk to him while he played and just watch so that is exactly what she's doing. she will not speak unless spoken to.]
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