Entry tags:
WEEK ZERO: MINGLE
WEEK ZERO | |
▽ FULL NAVIGATION ▽ LOCATIONS ▽ STATUSES ▽ IC PROFILES ▽ IC RULEBOOK ▽ MURDER PROPOSALS ▽ PCS ▽ CURFEW ▽ AUDIENCES ▽ CAMP STORE ▽ REPORTING |
Rise and shine, everyone! At 7:00 AM on the dot, those who are asleep will be roused from their slumber by the sound of a bugle call. It seems that breakfast is now served in the Mess Hall. How nice! It's up to you to decide if you want to continue sleeping or not... But maybe it's a good idea to grab a bite and explore your surroundings. After all, it looks like you'll be here for a little while. Regardless of what you do, be sure to check the weather before stepping outside. You never know when you might need an umbrella! Once you're up and at them, though, there are a few points of interest this week. If you swing by the Director's Office, you will find Black Shadows manning the receptionist's desk or flitting in and out of the rooms down the hallway. This week's tasks are now available, and you can check them out on the announcement board in the waiting room. Should you visit the Camp Shop, Purple Heart will be handling all transactions at the checkout counter. Even camp directors hold down normal jobs, you know. Strangely enough, Winter Wizard doesn't seem to be stationed at any set location. Maybe it's their week off? Oh, well. Seems like if you want to get ahold of them, you'll have to pay your respects to the bunnies. Finally, though all seems normal at first glance... You will quickly realize something is wrong the moment you start interacting with other people. Or, more specifically, once you come in physical contact with them. For the rest of the week, anyone who makes skin-to-skin (or whatever counts as skin, for the non-humans) contact with someone else will find themselves in a bit of a sticky situation. Whatever body parts touched will be stuck together for the next hour, with no way to separate them. Try not to create additional points of contact while trying to cheat your way out of this situation, yeah? That would be unpleasant, for each spot will last an entire hour. Good luck. |
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[ He won't define what actually counts as home for him, since that's something he's still figuring out.
Hm. ]
I can't call it home, but it's where I was living before I woke up at the house. I'm from Yokohama, Japan. There's a ferris wheel you can see from the Port Mafia's building called the Cosmo Clock 21. It stands at about 112.5 metres in height.
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What wonderfully specific facts, sir! It's almost as if I'm there. [his tone, as ever, sounds unflaggingly genuine and enthusiastic] Did you ever visit this Cosmo Clock 21?
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[ Since he's not here. ]
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However, not to worry, I'm certain that once we are able to travel to a proper transport terminal you can arrange passage to the world you were planning to go to. Which world was your destination, sir?
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[ And there's a bunch of Earths like that. ]
It might be best to see about going back to the house first to get them to help.
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Thankfully you were able to make it out of there, and now we simply have to wait until transport can be arranged.
[laughs in week 0]
How have you been finding the facilities thus far, sir?