Entry tags:
WEEK ONE: MINGLE - OVERFLOW
WEEK ONE | |
▽ FULL NAVIGATION ▽ LOCATIONS ▽ STATUSES ▽ IC PROFILES ▽ IC RULEBOOK ▽ MURDER PROPOSALS ▽ PCS ▽ CURFEW ▽ AUDIENCES ▽ CAMP STORE ▽ REPORTING |
Rise and shine, everyone! At 7:00 AM on the dot, those who are asleep will be roused from their slumber by the sound of a bugle call. It seems that breakfast is now served in the Mess Hall. How nice! It's up to you to decide if you want to continue sleeping or not... But maybe it's a good idea to grab a bite and explore your surroundings. After all, it seems the fog has receded enough to reveal a few new locations. Regardless of what you do, be sure to check the weather before stepping outside. You never know when you might need an umbrella! Once you're up and at them, though, there are a few points of interest this week. If you swing by the Director's Office, you will find Purple Heart manning the receptionist's desk or flitting in and out of the rooms down the hallway. This week's tasks are now available, and you can check them out on the announcement board in the waiting room. Should you visit the Camp Shop, Winter Wizard will be handling all transactions at the checkout counter. Even camp directors hold down normal jobs, you know. Strangely enough, Black Shadows doesn't seem to be stationed at any set location. Maybe it's their week off? Oh, well. Seems like if you want to get ahold of them, you'll have to pay your respects to the bunnies. As you explore the camp, however... You may find yourself confronted by scenes from a not so distant past. Or, perhaps, the so-called-movies playing on the big screen are completely foreign to you. But that's not all you will have to deal with this week. Continue skimming the edges of the forest, and you will find yourself going down memory lane. Literally. To further complicate matter, at the start of this week everyone will wake up with a tattoo of a star on the back of their hands. Though you will be unaware of its purpose at first, it will quickly become apparent the moment you say the words "I wish" out loud. It's a wish granting star! Or, well, sort of. Regardless of what you wish for, the result of the wish is always material, small, and never actually useful for what the character actually desires. They cannot cause effects or change anything, nor will it result in a weapon or items that can be used to solve a murder. For example, wishing for an exit will result in an Emergency Exit sign materializing in your hands. You will all get three wishes each. The star will become fainter with each wish, until disappearing once they make their third wish. All items gained through this effect will disappear once Week 2 officially begins. Good luck. |
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[...]
What would have been wrong would be to have the ability to save someone but to do nothing with it at all.
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[ they've kind of digressed from the topic, but hey. ]
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[a rousing debate!]
...as long as their actions did not hinder the others - it would be all right, would it not? The problem becomes when their actions hurt others to benefit themselves.
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she hums a bit, lowly. ]
So as long as the actions don't harm others, it doesn't matter what the intent is, right? But... The problem with that is that it's all circumstantial. Their motivations don't change. It's just that sometimes, they aren't given a reason to act in a way that is directly detrimental to others.
It doesn't change who they are, wouldn't you say? It doesn't meant they aren't the kind of person who wouldn't hurt others to benefit themselves.
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[she takes a moment to consider what she wants to say, then nods to herself.]
People have the capacity to do good, but also to do harm. That is the same for everybody. What is important is not what someone could do, but the actions they ultimately do take.
...at least, that is what I believe.