Entry tags:
WEEK ONE: MINGLE - OVERFLOW
WEEK ONE | |
▽ FULL NAVIGATION ▽ LOCATIONS ▽ STATUSES ▽ IC PROFILES ▽ IC RULEBOOK ▽ MURDER PROPOSALS ▽ PCS ▽ CURFEW ▽ AUDIENCES ▽ CAMP STORE ▽ REPORTING |
Rise and shine, everyone! At 7:00 AM on the dot, those who are asleep will be roused from their slumber by the sound of a bugle call. It seems that breakfast is now served in the Mess Hall. How nice! It's up to you to decide if you want to continue sleeping or not... But maybe it's a good idea to grab a bite and explore your surroundings. After all, it seems the fog has receded enough to reveal a few new locations. Regardless of what you do, be sure to check the weather before stepping outside. You never know when you might need an umbrella! Once you're up and at them, though, there are a few points of interest this week. If you swing by the Director's Office, you will find Purple Heart manning the receptionist's desk or flitting in and out of the rooms down the hallway. This week's tasks are now available, and you can check them out on the announcement board in the waiting room. Should you visit the Camp Shop, Winter Wizard will be handling all transactions at the checkout counter. Even camp directors hold down normal jobs, you know. Strangely enough, Black Shadows doesn't seem to be stationed at any set location. Maybe it's their week off? Oh, well. Seems like if you want to get ahold of them, you'll have to pay your respects to the bunnies. As you explore the camp, however... You may find yourself confronted by scenes from a not so distant past. Or, perhaps, the so-called-movies playing on the big screen are completely foreign to you. But that's not all you will have to deal with this week. Continue skimming the edges of the forest, and you will find yourself going down memory lane. Literally. To further complicate matter, at the start of this week everyone will wake up with a tattoo of a star on the back of their hands. Though you will be unaware of its purpose at first, it will quickly become apparent the moment you say the words "I wish" out loud. It's a wish granting star! Or, well, sort of. Regardless of what you wish for, the result of the wish is always material, small, and never actually useful for what the character actually desires. They cannot cause effects or change anything, nor will it result in a weapon or items that can be used to solve a murder. For example, wishing for an exit will result in an Emergency Exit sign materializing in your hands. You will all get three wishes each. The star will become fainter with each wish, until disappearing once they make their third wish. All items gained through this effect will disappear once Week 2 officially begins. Good luck. |
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My specialty is poker, but we could always do go fish. Both are full of drama and intrigue.
[ are they. ]
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Hm... Go fish sounds interesting! [and i aki don't understand shit about poker so i'm running away from it] How do you play that one?
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[ also fuck if i'm explaining poker so go fish it is. ]
Good game to pass the time. Basically, we deal and split the deck - five cards to each of us, and the rest we take turns drawing from. The goal is to get a pair of every card you have. so you can put them down in a pile together. When it's your turn, you can ask "got any twos?" for example -- if the other player has it, they give it to you. If they don't, they say "go fish".
This goes on until one player has gotten rid of all their cards. That's the winner.
[ the thots version would be strip and go fish ]
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I see! That's simple enough. Alright, then - I'll leave the splitting and dealing to you.
[Gently gestures! Lead the way sir.]
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[ you activated my trap card ]
Ready?
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Ready, ready! You start first, alright?
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Got any fives?
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Right away...! Mm... Is it still my turn even if you won that round? If it is - do you have any sevens?
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It is, yes. We alternate until one of us wins.
Hm... go fish.