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WEEK THREE: MINGLE
WEEK THREE | |
▽ FULL NAVIGATION ▽ LOCATIONS ▽ STATUSES ▽ IC PROFILES ▽ IC RULEBOOK ▽ MURDER PROPOSALS ▽ PCS ▽ CURFEW ▽ AUDIENCES ▽ CAMP STORE ▽ REPORTING |
Rise and shine, everyone! At 7:00 AM on the dot, those who are asleep will be roused from their slumber by the sound of a bugle call. It seems that breakfast is now served in the Mess Hall. How nice! It's up to you to decide if you want to continue sleeping or not... But maybe it's a good idea to grab a bite and explore your surroundings. After all, it seems the fog has receded enough to reveal a few new locations. Regardless of what you do, be sure to check the weather before stepping outside. You never know when you might need an umbrella! Once you're up and at them, though, there are a few points of interest this week. If you swing by the Director's Office, you will find Black Shadows manning the receptionist's desk or flitting in and out of the rooms down the hallway. This week's tasks are now available, and you can check them out on the announcement board in the waiting room. Should you visit the Camp Shop, Purple Heart will be handling all transactions at the checkout counter. Even camp directors hold down normal jobs, you know. Strangely enough, Winter Wizard doesn't seem to be stationed at any set location. Maybe it's their week off? Oh, well. Seems like if you want to get ahold of them, you'll have to pay your respects to the bunnies. As you explore the camp, however... You may find yourself confronted by scenes from a not so distant past. Or, perhaps, the so-called-movies playing on the big screen are completely foreign to you. But that's not all you will have to deal with this week. Continue skimming the edges of the forest, and you will find yourself going down memory lane. Literally. Speaking of walking down memory lane, it seems the theater and the portal aren't the only places to relive some fond memories... or revisit ones that are better left in the past. Yes, it's memshare week. It doesn't matter if you cover yourself up from head to toe, or pirouette away from anyone who might make physical contact with you. Simple proximity OR eye contact is enough to get the ball rolling. As soon as this simple condition is met, you will find yourself reliving the other party's memories from their point of view. These memories can either be canon memories, or memories from the game they were previously in. Regardless of what the case may be, this effect will last until Week 4 officially begins. Have fun, everyone! |
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We might as well try it with mixed groups and 'cliquish' groups, just to see what happens.
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Actually, on your boat, did you guys get to explore locked rooms and stuff? Because we did the same thing in the mansion, and it was largely 'get hurt, but get a useful room because you got hurt.'
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But, uh, most of the information we got in them was total bullshit meant to lead us on. Just saying.
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[Not that the mansion itself didn't lie, but that was kept to motives at least.]
You think our investigations here could be telling us lies too?
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[He saw those two locked cabins in camp HE KNOWS WHAT THEY MEAN.]
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No.... While Flayn and Yin Yu went in one direction and both came from the island, I went in another direction and got to see scenes that were from the village.
Maybe it's based on distance from one another once you enter the cabin?
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...actually, going back to what you said before: how are the others even here? We all woke up on a bus, right? Does that mean there's like five busses parked in camp somewhere, full of sleeping people?
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I don't know. I do think that the others came on buses, but they were all asleep - and I don't know if they're still on those buses or if the directors moved them elsewhere.
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It might or might not factor into things.
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[Since it's 45 who's bringing it up, Chuuya is open to maybe being wrong with his guesses.]
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If residuals are based off of our experiences, I would say it’s a mixture. We seem to be affecting this setting in our own way, but it’s hard to draw a line on where it begins and where it stops.
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[ could be that they just need to keep asking again each week, but these poor directors. ]
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There might be something other than trauma in each experience to draw on, but hard to say whether or not it's relevant.
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See, I'm curious whether or not if, a completely diverse group had gone into the medical cabin or the arts and crafts one, would it simply have separated all of them into recreations of the game they had come from?
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[ she might have already said upthread but this thread is too big so he' just gonna ask. ]
I think it would have personalized something, at the very least.