Entry tags:
WEEK THREE: MINGLE
WEEK THREE | |
▽ FULL NAVIGATION ▽ LOCATIONS ▽ STATUSES ▽ IC PROFILES ▽ IC RULEBOOK ▽ MURDER PROPOSALS ▽ PCS ▽ CURFEW ▽ AUDIENCES ▽ CAMP STORE ▽ REPORTING |
Rise and shine, everyone! At 7:00 AM on the dot, those who are asleep will be roused from their slumber by the sound of a bugle call. It seems that breakfast is now served in the Mess Hall. How nice! It's up to you to decide if you want to continue sleeping or not... But maybe it's a good idea to grab a bite and explore your surroundings. After all, it seems the fog has receded enough to reveal a few new locations. Regardless of what you do, be sure to check the weather before stepping outside. You never know when you might need an umbrella! Once you're up and at them, though, there are a few points of interest this week. If you swing by the Director's Office, you will find Black Shadows manning the receptionist's desk or flitting in and out of the rooms down the hallway. This week's tasks are now available, and you can check them out on the announcement board in the waiting room. Should you visit the Camp Shop, Purple Heart will be handling all transactions at the checkout counter. Even camp directors hold down normal jobs, you know. Strangely enough, Winter Wizard doesn't seem to be stationed at any set location. Maybe it's their week off? Oh, well. Seems like if you want to get ahold of them, you'll have to pay your respects to the bunnies. As you explore the camp, however... You may find yourself confronted by scenes from a not so distant past. Or, perhaps, the so-called-movies playing on the big screen are completely foreign to you. But that's not all you will have to deal with this week. Continue skimming the edges of the forest, and you will find yourself going down memory lane. Literally. Speaking of walking down memory lane, it seems the theater and the portal aren't the only places to relive some fond memories... or revisit ones that are better left in the past. Yes, it's memshare week. It doesn't matter if you cover yourself up from head to toe, or pirouette away from anyone who might make physical contact with you. Simple proximity OR eye contact is enough to get the ball rolling. As soon as this simple condition is met, you will find yourself reliving the other party's memories from their point of view. These memories can either be canon memories, or memories from the game they were previously in. Regardless of what the case may be, this effect will last until Week 4 officially begins. Have fun, everyone! |
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[...]
But back at the monastery, everyone would mysteriously vanish when it was my turn to prepare meals in the dining hall! And even my brother could not tell me that he enjoyed my cooking. My own brother!
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it can't be that bad. ] I see...I'm sure there must be some reason.
[ perhaps it's a coincidence... (there is not.) (he has a bad feeling about this.) ]
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[it's just the truth.]
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...well, a skill unmastered is an opportunity to learn, I suppose. [ it's character building! or something? he huffs a laugh, shaking his head and thumbing through the book again.
....windows....
...here. ] Here, this is easy. What are my two favorite articles of clothing?
[ he has like two things he wears all the time: he writes his answer down quickly. ]
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[she'll try to learn... she just gets impatient and has problems with attention to detail.
anyway! she writes down her answer and turns the whiteboard around:
your mask and your scarf]
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ding ding! he nods his head. ] ...Ah, there. Double points. [ they did it! that wasn't so hard.
...and it feels like whatever awkwardness was remaining has faded, which is the real victory here. ]
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[she's about to make a joke about them being well-suited to be husband and wife, but that's embarrassing, so she doesn't.]
That was not so difficult at all.
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I'm not entirely sure I would've been successful with many people. [ lmao... he can poke fun at himself at least. ] I suppose now we just have a picnic to enjoy, no?
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[...although she looks a little uncertain about the idea of eating something she didn't prepare... but it's probably fine.]
...the directors probably made this food, correct?
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Most likely. [ a pause, and then: ] I'll try it first.
[ and, he'll go to pop a piece of cheese in his mouth! it...tastes like cheese, which is still a fairly new thing for him, and there's absolutely no poison at all. probably. who knows! either way. ] ...And, we can keep an eye on the mountain goat, as well.
[ since it ate some of the meat. it's still over there messing with the basket and wandering around, so. ]
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[nooooo poison testing!
flayn looks almost comically distraught as yin yu just pops the cheese right into his mouth. she knows it's probably safe - no one has dropped dead of food that she's been made aware of, so far - but.
still!!]
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actually, he's already eaten a couple of pieces, so. it's especially not a big deal. sitting back from the meal, he makes a thoughtful noise, and then gives her a little smile. ] I think it'll be quite alright.
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anyway, flayn nods, then reaches over to pick up a piece of cheese, too. she nibbles at it, and her eyes go wide.]
Oh, this is very good...
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yin yu nods. it is good... and the view is nice, aside from the background noise and their drunk goat who is chewing on the basket. ] I've never really had anything quite like it.
[ momf. he samples a couple of the different cheeses... tasty... overall, this is much better than last week's furniture building fiasco ] For as strange of a task as this was... I suppose the directors may have been trying to do something nice for us.
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[...this hasn't been bad at all. sure, the yodeling is a bit strange, and the goat was... surprising... but for the most part, this has been a remarkably relaxing task.
and things feel less awkward between them now, so--]
...I am grateful, that we ended up doing this together.