gatonina: (Default)
🐍 ([personal profile] gatonina) wrote in [community profile] notagain2020-07-06 12:38 am
Entry tags:

WEEK FOUR: MINGLE

WEEK FOUR

▽ FULL NAVIGATION
▽ LOCATIONS
▽ STATUSES
▽ IC PROFILES
▽ IC RULEBOOK
▽ MURDER PROPOSALS
▽ PCS
▽ CURFEW
▽ AUDIENCES
▽ CAMP STORE
▽ REPORTING
POPULATION: 29


Rise and shine, everyone! At 7:00 AM on the dot, those who are asleep will be roused from their slumber by the sound of a bugle call. It seems that breakfast is now served in the Mess Hall. How nice! It's up to you to decide if you want to continue sleeping or not... But maybe it's a good idea to grab a bite and explore your surroundings. After all, it seems the fog has receded enough to reveal a few new locations.

Regardless of what you do, be sure to check the weather before stepping outside. You never know when you might need an umbrella! Once you're up and at them, though, there are a few points of interest this week.

If you swing by the Director's Office, you will find Purple Heart manning the receptionist's desk or flitting in and out of the rooms down the hallway. This week's tasks are now available, and you can check them out on the announcement board in the waiting room. Should you visit the Camp Shop, Winter Wizard will be handling all transactions at the checkout counter. Even camp directors hold down normal jobs, you know. Strangely enough, Black Shadows doesn't seem to be stationed at any set location. Maybe it's their week off? Oh, well. Seems like if you want to get ahold of them, you'll have to pay your respects to the bunnies.

As you explore the camp, however... You may find yourself confronted by scenes from a not so distant past. Or, perhaps, the so-called-movies playing on the big screen are completely foreign to you. But that's not all you will have to deal with this week. Continue skimming the edges of the forest, and you will find yourself going down memory lane. Literally.

After the events of last week, perhaps you yearn for privacy. Unfortunately, it seems that though your past will no longer be put on blast, your feelings will be made known to those around you instead. Should you come into physical contact with somebody else, you immediately become aware of whatever emotion they are feeling and vice versa. The feeling will linger for five seconds after physical contact has been broken, at which point it will fade. But the knowledge will remain with you. And even worse, it doesn't necessarily have to be skin-to-skin contact like in your first week. As long as you are physically touching them, that will be enough for the effect to take place.

Whether you want to or not, it seems like this is the week to wear your heart on your sleeve. Good luck.

fishingforcompliments: (013)

[personal profile] fishingforcompliments 2020-07-09 11:54 am (UTC)(link)
[she takes the controller, then looks between it and the TV.]

...we use this to play it, then?
voidbreaker: (23)

[personal profile] voidbreaker 2020-07-09 06:07 pm (UTC)(link)
Yup.

You push the buttons and they.... do stuff? You move it with the wiggly thing on the left.

[ he's so good at 'splaining things. ]
fishingforcompliments: (Default)

[personal profile] fishingforcompliments 2020-07-10 03:35 am (UTC)(link)
...

[she kind of pokes at the wiggly thing on the left and looks up at the screen to see if it does anything]
voidbreaker: (23)

[personal profile] voidbreaker 2020-07-10 06:21 pm (UTC)(link)
...

[ the cart goes soaring off the track and into the abyss. ]
fishingforcompliments: (003)

[personal profile] fishingforcompliments 2020-07-11 06:40 am (UTC)(link)
Umm... was it meant to do that?

[no.}
voidbreaker: (37)

[personal profile] voidbreaker 2020-07-11 01:39 pm (UTC)(link)
...

No.

You're meant to stay on the track.
fishingforcompliments: (014)

[personal profile] fishingforcompliments 2020-07-11 03:00 pm (UTC)(link)
...oh.

[oops. uh... she presses a few buttons to try and get it to let her try again??]
voidbreaker: (48)

[personal profile] voidbreaker 2020-07-12 02:04 pm (UTC)(link)
[ he'll just watch and see how this goes. ]

I think it just wastes time of you fall off. It'll bring you back up there but you lose seconds.
fishingforcompliments: (003)

[personal profile] fishingforcompliments 2020-07-12 10:50 pm (UTC)(link)
[sure enough - she's back on the track!

she presses the buttons a few times and the kart surges forward, but since she's not holding it, it keeps. stopping.]


Why does it do that...
voidbreaker: (15)

[personal profile] voidbreaker 2020-07-13 02:32 pm (UTC)(link)
[ hm. ]

... You tapping, or holding it down?
fishingforcompliments: (023)

[personal profile] fishingforcompliments 2020-07-14 06:47 am (UTC)(link)
Oh - tapping it. Should I hold it, then?

[she does so



and the car onscreen nyooms! right off the fuckin track.]
voidbreaker: (23)

[personal profile] voidbreaker 2020-07-14 09:55 am (UTC)(link)
Whoops.

[ drily. ]

...

Yeah though, you move faster when you hold it down. But I guess you gotta control it too?
fishingforcompliments: (014)

[personal profile] fishingforcompliments 2020-07-14 02:59 pm (UTC)(link)
How complicated...

[it really isn't that complicated.]
voidbreaker: (55)

[personal profile] voidbreaker 2020-07-14 03:04 pm (UTC)(link)
It's probably just like a hand-eye coordination deal. Figure that out and it might be easier?
fishingforcompliments: (023)

[personal profile] fishingforcompliments 2020-07-14 03:24 pm (UTC)(link)
[she nods and... once the car has respawned, time to try again!

this time she manages to turn a corner before going careening off the track. she pouts and holds the controller out to him]


...you try!
voidbreaker: (26)

[personal profile] voidbreaker 2020-07-14 03:51 pm (UTC)(link)
[ f in chat for flayn. ]




[ he just takes the controller. and because he's not from medieval fantasy land 154, he's able to control it better than flayn... but still with the air of someone who doesn't play games like this often.

that's to say, he gets the cart moving and around the bend without too much trouble, but absolutely eats shit on an item someone left in the middle of the track because they've definitely been lapped by this point. ]


Tch.
fishingforcompliments: (003)

[personal profile] fishingforcompliments 2020-07-15 05:58 am (UTC)(link)
Wait, what was that? That... thing on the track?

[???

Items???]
voidbreaker: (23)

[personal profile] voidbreaker 2020-07-15 02:23 pm (UTC)(link)
[ Items!! ]

I think you pick them up as you move around the track? You use them to mess with other players. [ as he just demonstrated. ]

Or that's what just happened to me, so...
fishingforcompliments: (020)

[personal profile] fishingforcompliments 2020-07-15 03:36 pm (UTC)(link)
How diabolical... is someone else in the camp responsible for that?

[can they just go in and leave traps for whoever next plays?? yikes.]
voidbreaker: (27)

[personal profile] voidbreaker 2020-07-15 03:58 pm (UTC)(link)
...

No, it's just us playing.
fishingforcompliments: (014)

[personal profile] fishingforcompliments 2020-07-16 02:57 am (UTC)(link)
Oh... but neither of us left it...?
voidbreaker: (6)

[personal profile] voidbreaker 2020-07-16 02:27 pm (UTC)(link)
I think it's just the other carts in the game. See how they're moving? Pretty sure the system over there's doing that.
fishingforcompliments: (003)

[personal profile] fishingforcompliments 2020-07-16 07:42 pm (UTC)(link)
...wait, does that mean the game is playing itself?
voidbreaker: (27)

[personal profile] voidbreaker 2020-07-16 07:54 pm (UTC)(link)
[ Eh. ]

Kind of but not really. It's probably running processes while it's on. Stuff gets coded in and it runs those processes, with some variations, itself.

So like... if you were in first place there'd probably be something in the system that would trigger to make things harder for you. Or more of a challenge.
fishingforcompliments: (023)

[personal profile] fishingforcompliments 2020-07-16 10:49 pm (UTC)(link)
I see... how clever! Whoever created it must be incredibly smart.

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